With the recent developments in the game, I found it prudent to update the design document. These are just two of the five design documents including the Master document, Art & Sound document, and Technical document. Here it is for your reading pleasure.
Wayward passage was created in the second half of a game development course. It’s inception sprung from a small idea which I called “GrapPort.”
The grapport was to be a gun that fired a missile-like projectile. On impact, the missile latches on to what it hits. The player can then teleport to where the missile landed, or teleport the struck object to the player. Additionally, the missile could penetrate enemies and objects; setting it up for a use multi-purpose tool/weapon.
Like a spark in an engine, the mechanic exploded into being, and it brought a friend, a story. Monstrous, long-lived, denizens of a strange planet command the short-lived smaller inhabitants, forcing them to labor in the mines where the large don’t fit.
You, an interstellar cargo hauler, get sucked into a wayward wormhole and crash land on this planet with subterranean jungles. The friendly inhabitants are amazed at your technology and ability to teleport yourself and other objects.