Over this past week, I accomplished two main goals. The first is that I just about “finished” the design documents. I’ll be posting them here soon. The second goal was in taking the first steps in a basic prototype. It’s just unfinished character and camera movement, but I’m liking what I see.
I fished around the unity store and found an excellent medieval village for free. It consisted of only two different houses, but that can go a long way with variation in rotation. It figured it would be an excellent source of prototype graphics, but I will probably end up using these houses later on. Originally, I had intended to create all my assets myself. After viewing what was available on the asset store, I may end up buying a few assets. I was pleasantly surprised.
I’m starting my third week now. I should have basic game-play, and more polished controls and camera work, by next week. Maybe even my inventory system. I’m right on schedule!