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	<title>Comments for Alex Pizzini</title>
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	<link>http://alexpizzini.com/blog</link>
	<description>Technical Game Designer Portfolio</description>
	<lastBuildDate>Wed, 24 Apr 2013 05:38:07 +0000</lastBuildDate>
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		<title>Comment on The Inevitable Trinity by equals three</title>
		<link>http://alexpizzini.com/blog/2009/12/26/the-inevitable-trinity/comment-page-1/#comment-459</link>
		<dc:creator>equals three</dc:creator>
		<pubDate>Wed, 24 Apr 2013 05:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/?p=38#comment-459</guid>
		<description><![CDATA[I visited multiple web pages however the audio feature for audio songs existing 
at this web page is in fact marvelous.]]></description>
		<content:encoded><![CDATA[<p>I visited multiple web pages however the audio feature for audio songs existing<br />
at this web page is in fact marvelous.</p>
]]></content:encoded>
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		<title>Comment on The Inevitable Trinity by Crissy Oehm</title>
		<link>http://alexpizzini.com/blog/2009/12/26/the-inevitable-trinity/comment-page-1/#comment-452</link>
		<dc:creator>Crissy Oehm</dc:creator>
		<pubDate>Mon, 15 Apr 2013 23:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/?p=38#comment-452</guid>
		<description><![CDATA[I  genuinely enjoy  looking through  on this  site, it  contains  excellent   content . &quot;Literature is the orchestration of platitudes.&quot; by Thornton.]]></description>
		<content:encoded><![CDATA[<p>I  genuinely enjoy  looking through  on this  site, it  contains  excellent   content . &#8220;Literature is the orchestration of platitudes.&#8221; by Thornton.</p>
]]></content:encoded>
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		<title>Comment on The Inevitable Trinity by Gerry Gridley</title>
		<link>http://alexpizzini.com/blog/2009/12/26/the-inevitable-trinity/comment-page-1/#comment-447</link>
		<dc:creator>Gerry Gridley</dc:creator>
		<pubDate>Sun, 07 Apr 2013 00:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/?p=38#comment-447</guid>
		<description><![CDATA[I am not real wonderful with English but I find this real leisurely to interpret.]]></description>
		<content:encoded><![CDATA[<p>I am not real wonderful with English but I find this real leisurely to interpret.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Overused &#8211; Sticky Targeting by 8 google android tablet pc review</title>
		<link>http://alexpizzini.com/blog/2010/01/17/overused-sticky-targeting/comment-page-1/#comment-434</link>
		<dc:creator>8 google android tablet pc review</dc:creator>
		<pubDate>Fri, 01 Feb 2013 22:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/?p=64#comment-434</guid>
		<description><![CDATA[I just could not depart your website before suggesting that I really enjoyed the standard info a person provide for your visitors? Is gonna be back often to check up on new posts]]></description>
		<content:encoded><![CDATA[<p>I just could not depart your website before suggesting that I really enjoyed the standard info a person provide for your visitors? Is gonna be back often to check up on new posts</p>
]]></content:encoded>
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		<title>Comment on Play Wayward Passage Proof of Concept by Wayward Passage Proof of Concept &#124; Alex Pizzini</title>
		<link>http://alexpizzini.com/blog/play-wayward-passage-proof-of-concept/comment-page-1/#comment-368</link>
		<dc:creator>Wayward Passage Proof of Concept &#124; Alex Pizzini</dc:creator>
		<pubDate>Wed, 25 Jul 2012 21:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/blog/?page_id=1173#comment-368</guid>
		<description><![CDATA[[...] Play Wayward Passage Now!   This entry was posted in Games and tagged design, game, portfolio, school by Alex Pizzini. Bookmark the permalink. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Play Wayward Passage Now!   This entry was posted in Games and tagged design, game, portfolio, school by Alex Pizzini. Bookmark the permalink. [...]</p>
]]></content:encoded>
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		<title>Comment on Sandsea: Shadow of Umbri [Alpha 3] by Senior Project Week Ten &#124; Alex Pizzini</title>
		<link>http://alexpizzini.com/blog/sandsea-shadow-of-umbri-alpha-3/comment-page-1/#comment-362</link>
		<dc:creator>Senior Project Week Ten &#124; Alex Pizzini</dc:creator>
		<pubDate>Sun, 22 Jul 2012 04:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/blog/?page_id=1151#comment-362</guid>
		<description><![CDATA[[...] Play the latest version [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Play the latest version [...]</p>
]]></content:encoded>
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		<title>Comment on Sandsea: Shadow of Umbri [Alpha 2] by Senior Project Week Seven &#124; Alex Pizzini</title>
		<link>http://alexpizzini.com/blog/ssou-alpha2/comment-page-1/#comment-309</link>
		<dc:creator>Senior Project Week Seven &#124; Alex Pizzini</dc:creator>
		<pubDate>Thu, 28 Jun 2012 03:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/blog/?page_id=1026#comment-309</guid>
		<description><![CDATA[[...] Play the latest version now! [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Play the latest version now! [...]</p>
]]></content:encoded>
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		<title>Comment on Philly Game Jam 2012 by Joe Powell</title>
		<link>http://alexpizzini.com/blog/2012/06/18/philly-game-jam-2012/comment-page-1/#comment-289</link>
		<dc:creator>Joe Powell</dc:creator>
		<pubDate>Tue, 19 Jun 2012 01:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/blog/?p=1002#comment-289</guid>
		<description><![CDATA[Played Estrellastray.  My Intel graphics chewed it up a bit, but still playable.  I like the feel of it.  The environments and even the powers reminded me of Psychonauts a little.  And I love how the ground becomes lava once you&#039;re a kid again.  Great concept.  I could see this being the seed of a full game if you guys felt like developing it further.  It could get really dark, though; childhood can have some pretty fearsome demons . . . 

Anyway, congrats! 48 hours well worth it.  Now go get some sleep :)]]></description>
		<content:encoded><![CDATA[<p>Played Estrellastray.  My Intel graphics chewed it up a bit, but still playable.  I like the feel of it.  The environments and even the powers reminded me of Psychonauts a little.  And I love how the ground becomes lava once you&#8217;re a kid again.  Great concept.  I could see this being the seed of a full game if you guys felt like developing it further.  It could get really dark, though; childhood can have some pretty fearsome demons . . . </p>
<p>Anyway, congrats! 48 hours well worth it.  Now go get some sleep <img src='http://alexpizzini.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Comment on Best Script or Play: Sandsea by Senior Project Week One &#124; Alex Pizzini</title>
		<link>http://alexpizzini.com/blog/2012/05/11/best-script-or-play-sandsea/comment-page-1/#comment-225</link>
		<dc:creator>Senior Project Week One &#124; Alex Pizzini</dc:creator>
		<pubDate>Wed, 16 May 2012 15:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/blog/?p=867#comment-225</guid>
		<description><![CDATA[[...] with charts aside, I quickly developed a game concept. Because of the rich history I have been developing with my sandsea setting, I chose it as the setting for my senior project game. The title of the game is &#8220;Sandsea: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] with charts aside, I quickly developed a game concept. Because of the rich history I have been developing with my sandsea setting, I chose it as the setting for my senior project game. The title of the game is &#8220;Sandsea: [...]</p>
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		<title>Comment on Alone Together: Solo Content in a Multiplayer Environment by Cailadin</title>
		<link>http://alexpizzini.com/blog/2010/04/14/alone-together-solo-content-in-a-multiplayer-environment/comment-page-1/#comment-134</link>
		<dc:creator>Cailadin</dc:creator>
		<pubDate>Sun, 22 Aug 2010 17:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://alexpizzini.com/?p=466#comment-134</guid>
		<description><![CDATA[The above raise interesting questions. I would say though, if the MMO in question were both challenging enough as to disuade players from soloing but rewarded well for all their efforts alot of the above would be set aside. EQ made it really pretty difficult to solo, it could be done but it was very painful to do so, especially when the death penalty could be devestating at times. The down side though, was the rewards against mobs were pretty negligable. Fix that issue and make the general quests tough but seriously rewarding, you will cut down alot of the soloing sets.

There are times a run at soloing is relaxing, especially to the casual gamer, if the MMO can make it easy to quick group it can be done successfully.
Just some thoughts.]]></description>
		<content:encoded><![CDATA[<p>The above raise interesting questions. I would say though, if the MMO in question were both challenging enough as to disuade players from soloing but rewarded well for all their efforts alot of the above would be set aside. EQ made it really pretty difficult to solo, it could be done but it was very painful to do so, especially when the death penalty could be devestating at times. The down side though, was the rewards against mobs were pretty negligable. Fix that issue and make the general quests tough but seriously rewarding, you will cut down alot of the soloing sets.</p>
<p>There are times a run at soloing is relaxing, especially to the casual gamer, if the MMO can make it easy to quick group it can be done successfully.<br />
Just some thoughts.</p>
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