This render was an exercise in caustics.
I found this piece of stained glass work. I’m not sure if it’s a physical piece of art or a digital work. I brought it into Photoshop, cleaned up the grouting, and turned it into bump, normal, and diffuse maps.
This project was also an lesson in render time, and how to not use all my computer’s RAM to render a single still image.
I’m satisfied for it being my first head model. I think the lips look oddly puckered, and I wish I would have been able to make the ear part of the head’s topology.
This is the first vehicle I’ve ever made in 3D. It was an exercise in modeling, not texturing.
I made these models for an assignment for which we were to make a building’s exterior and some environment. I chose to make something I could potentially use for my senior project.
I went back to one of my favorite 3D projects from my first course after the first meeting of my 3D rendering, texturing, and lighting class. I applied what I learned in one day and was shocked at the impact it made.