I didn’t have much to report in week four, but before I knew it I was all wrapped up in getting ready for the Philly Game Jam and recovering from the cold I got while I was there. A few weeks later, and here I am again. I’ll now report the progress I made before and since the game jam.
Monthly Archives: June 2012
Dawn of a New Day
Now that my work for the two 3D courses is done with and the Philly Game Jam is behind me, I can redouble my efforts towards only two projects. The first project is my Senior Project. The second is the so far unannounced game my classmates and I are working on to submit to the IGF student showcase.
Philly Game Jam 2012
This weekend, I participated in the Philly Game Jam with two classmates (Jason Morano and Yanni Hajioannou), alongside nine other teams. It was run by the Philladelphia chapter of the IGDA. Three was the minimum number of team members to participate, so we were among the smallest of the groups.
3D Art – Caustics Render
This render was an exercise in caustics.
I found this piece of stained glass work. I’m not sure if it’s a physical piece of art or a digital work. I brought it into Photoshop, cleaned up the grouting, and turned it into bump, normal, and diffuse maps.
This project was also an lesson in render time, and how to not use all my computer’s RAM to render a single still image.

